Josip isn’t a technical guy, so he couldn’t confirm if SCUM would be running on dedicated servers or not. SCUM can be played solo or online, with support for up to 64 players. It sounds like a great way to incentivize players to take risks, or even just boot up the title. Josip theorized about how they might balance the mechanic by allowing you to spend fame at will, which would then, in turn, make you gamble on whether or not you’d die without a way to respawn with your skills. Since other survival games will reset your character upon death, Gamepires has come up with the idea of integrating the actual premise into the gameplay, by allowing players to acquire fame points that they can spend on death. It is mapped out on a 12 x 12 grid with different areas focusing on unique climates (such as mountains, beaches, snowy terrain and forests).Īnother element that Josip is proud of is something called the “Fame” system. This game world is huge, too, clocking in at 144 square kilometers. You can accomplish this in numerous different ways, through starvation and water deprivation, to running around the game’s world on foot. The best example that Josip gave me was how you could start with a really overweight character and then build them to become incredibly fit. This is a really well thought out system. Even something like your characters age will grant you better starting attributes, with the low end giving you more stamina while the high end gives you greater intelligence. If you want more challenge on top of what SCUM is doing, you can create a character with alcoholism that will then have withdrawals if he doesn’t drink enough. That is hardcore survival, right there.Įven the addictions mechanic is just crazy. There are various different ways you can lose teeth, but if you happen to lose too many, then solid foods can no longer be consumed. That last bit is the most insane thing I think I’ve ever heard being implemented into a game. You’ll need to account not only for your hydration and stamina meters, but also your body fat content, your consumption of specific vitamins, the weight of your clothing, your age, your addictions (if you have any) and even the amount of teeth you have left. Instead of just trying to make a game with the faint idea of survival, Gamepires has gone all in with making this as close to real life as a game can get. The story behind SCUM is that you’re a prisoner on an island in some reality TV show about survival. I’ll do my best to breakdown what SCUM is all about, but feel free to make the same confused faces I did during his presentation. I didn’t realize people wanted a game so realistic, but I suppose there is a niche for everything. I sat down with Josip Barisic – community manager for developer Gamepires – and hearing him explain all the various different systems in SCUM was a real shock to the system. Rust could be considered Easy Mode compared to SCUM, though. Similar to something like Rust, SCUM is a game where you’ll be hunting animals, crafting clothing and generally trying to fend off death at every turn. SCUM is an upcoming PC title that is more than likely not for me, but I have to admire its attention to detail. These games aren’t similar to how some might associate “survival” in gaming ( Resident Evil for example ), but encourages player enjoyment from the very act of living and surviving in a realistic environment. While I pride myself on being open to new things, one of the few styles of gaming I’m just not a fan of is the burgeoning survival genre.
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